# \[mx04\] need an extra set of eyes please

**URL:** <https://forum.kirupa.com/t/mx04-need-an-extra-set-of-eyes-please/205217>\
**Category:** flash\
**Created:** [October 27, 2006, 4:41am UTC](https://forum.kirupa.com/t/mx04-need-an-extra-set-of-eyes-please/205217 "2006-10-27T04:41:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![skellykitten](https://avatars.discourse-cdn.com/v4/letter/s/7ea924/32.png) [@skellykitten](https://forum.kirupa.com/u/skellykitten)\
**Post date:** [October 27, 2006, 4:41am UTC](https://forum.kirupa.com/t/mx04-need-an-extra-set-of-eyes-please/205217/1 "2006-10-27T04:41:22Z")

</div>

I’m using attachMovie to put an mc called tower on the stage onEnterFrame, but for some reason it’s attaching 2, one which I can set the coordinates and the other just hovers in the top left corner. I only want one on the stage. I’ve been reding and re-reading the code for about an hour now and i can’t figure out what I’m doing  
Can someone take a look at it with a fresh pair of eye and tell me if you spot the problem?  
ActionScript Code:  
[FONT=Courier New][LEFT][COLOR=#808080]_//variable movieclips_[/COLOR]  
[COLOR=#000000] **var** [/COLOR] thisRoot:[COLOR=#0000ff]MovieClip[/COLOR] = [COLOR=#0000ff]this[/COLOR];

[COLOR=#808080]_//star background_[/COLOR]  
[COLOR=#000000] **var** [/COLOR] numStars:[COLOR=#0000ff]Number[/COLOR] = [COLOR=#000080]500[/COLOR];  
thisRoot.[COLOR=#0000ff]createEmptyMovieClip[/COLOR][COLOR=#000000]([/COLOR][COLOR=#ff0000]“starField\_mc”[/COLOR], [COLOR=#000080]1[/COLOR][COLOR=#000000])[/COLOR];  
[COLOR=#000000] **var** [/COLOR] dice:[COLOR=#0000ff]Number[/COLOR];  
[COLOR=#0000ff]for[/COLOR] [COLOR=#000000]([/COLOR]i=[COLOR=#000080]1[/COLOR]; i\<=numStars; i++[COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]  
thisRoot.[COLOR=#000080]starField\_mc[/COLOR].[COLOR=#0000ff]attachMovie[/COLOR][COLOR=#000000]([/COLOR][COLOR=#ff0000]“star”[/COLOR], [COLOR=#ff0000]“star”[/COLOR]+i, i, [COLOR=#000000]{[/COLOR][COLOR=#0000ff]\_x[/COLOR]:[COLOR=#0000ff]Math[/COLOR].[COLOR=#0000ff]random[/COLOR]COLOR=#000000[/COLOR]_[COLOR=#0000ff]Stage[/COLOR].[COLOR=#0000ff]width[/COLOR], [COLOR=#0000ff]\_y[/COLOR]:[COLOR=#0000ff]Math[/COLOR].[COLOR=#0000ff]random[/COLOR]COLOR=#000000[/COLOR]_[COLOR=#0000ff]Stage[/COLOR].[COLOR=#0000ff]height[/COLOR], [COLOR=#0000ff]\_alpha[/COLOR]:[COLOR=#0000ff]Math[/COLOR].[COLOR=#0000ff]random[/COLOR]COLOR=#000000[/COLOR]_[COLOR=#000080]100[/COLOR][COLOR=#000000]}[/COLOR][COLOR=#000000])[/COLOR];  
thisRoot.[COLOR=#000080]starField\_mc[/COLOR][COLOR=#000000][[/COLOR][COLOR=#ff0000]“star”[/COLOR]+i[COLOR=#000000]][/COLOR].[COLOR=#000080]tranSpeed[/COLOR] = [COLOR=#0000ff]Math[/COLOR].[COLOR=#0000ff]round[/COLOR]COLOR=#000000[/COLOR];  
thisRoot.[COLOR=#000080]starField\_mc[/COLOR][COLOR=#000000][[/COLOR][COLOR=#ff0000]“star”[/COLOR]+i[COLOR=#000000]][/COLOR].[COLOR=#0000ff]onEnterFrame[/COLOR] = [COLOR=#000000] **function** [/COLOR]COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]  
twinkleCOLOR=#000000[/COLOR];  
[COLOR=#0000ff]if[/COLOR] [COLOR=#000000]([/COLOR][COLOR=#0000ff]this[/COLOR].[COLOR=#000080]tranDir[/COLOR] == [COLOR=#000080]0[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]  
[COLOR=#0000ff]this[/COLOR].[COLOR=#0000ff]\_alpha[/COLOR] += [COLOR=#0000ff]this[/COLOR].[COLOR=#000080]tranSpeed[/COLOR];  
[COLOR=#0000ff]if[/COLOR] COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]  
[COLOR=#0000ff]this[/COLOR].[COLOR=#000080]tranDir[/COLOR] = [COLOR=#000080]1[/COLOR];  
[COLOR=#000000]}[/COLOR]  
[COLOR=#000000]}[/COLOR] [COLOR=#0000ff]else[/COLOR] [COLOR=#000000]{[/COLOR]  
[COLOR=#0000ff]this[/COLOR].[COLOR=#0000ff]\_alpha[/COLOR] -= [COLOR=#0000ff]this[/COLOR].[COLOR=#000080]tranSpeed[/COLOR];  
[COLOR=#0000ff]if[/COLOR] COLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]  
[COLOR=#0000ff]this[/COLOR].[COLOR=#000080]tranDir[/COLOR] = [COLOR=#000080]0[/COLOR];  
[COLOR=#000000]}[/COLOR]  
[COLOR=#000000]}[/COLOR]  
[COLOR=#000000]}[/COLOR];  
[COLOR=#000000]}[/COLOR]  
[COLOR=#000000] **function** [/COLOR] twinkleCOLOR=#000000[/COLOR] [COLOR=#000000]{[/COLOR]  
[COLOR=#808080]_//roll a dice 1-500\*[/COLOR]  
[COLOR=#808080]_//1 in 500 chance of twinkling_[/COLOR]  
dice = [COLOR=#0000ff]Math[/COLOR].[COLOR=#0000ff]round[/COLOR]COLOR=#000000[/COLOR];  
[COLOR=#0000ff]if[/COLOR] [COLOR=#000000]([/COLOR]dice == [COLOR=#000080]1[/COLOR][COLOR=#000000])[/COLOR] [COLOR=#000000]{[/COLOR]  
clip.[COLOR=#0000ff]play[/COLOR]COLOR=#000000[/COLOR];  
[COLOR=#000000]}[/COLOR]  
[COLOR=#000000]}[/COLOR]

[COLOR=#0000ff]this[/COLOR].[COLOR=#0000ff]onEnterFrame[/COLOR]= [COLOR=#000000] **function** [/COLOR]COLOR=#000000[/COLOR][COLOR=#000000]{[/COLOR]  
[COLOR=#0000ff]\_root[/COLOR].[COLOR=#0000ff]attachMovie[/COLOR][COLOR=#000000]([/COLOR][COLOR=#ff0000]“tower”[/COLOR], [COLOR=#ff0000]“tower”[/COLOR], thisRoot.[COLOR=#0000ff]getNextHighestDepth[/COLOR]COLOR=#000000[/COLOR][COLOR=#000000])[/COLOR];  
tower.[COLOR=#0000ff]\_x[/COLOR] = [COLOR=#000080]350[/COLOR]; [COLOR=#808080]_//wherever you want it_[/COLOR]  
tower.[COLOR=#0000ff]\_y[/COLOR] = [COLOR=#000080]300[/COLOR]; [COLOR=#808080]_//wherever you want it_[/COLOR]  
[COLOR=#000000]}[/COLOR]

thisRoot.[COLOR=#000080]stage\_mc[/COLOR].[COLOR=#0000ff]swapDepths[/COLOR]COLOR=#000000[/COLOR];  
[/LEFT]  
[/FONT]

Thanks for any help!
