# My OOP Bitmap Repeater

**URL:** <https://forum.kirupa.com/t/my-oop-bitmap-repeater/204588>\
**Category:** open source\
**Created:** [October 21, 2006, 4:16am UTC](https://forum.kirupa.com/t/my-oop-bitmap-repeater/204588 "2006-10-21T04:16:20Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Catalist](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/catalist/32/2148_2.png) [@Catalist](https://forum.kirupa.com/u/Catalist)\
**Post date:** [October 21, 2006, 4:16am UTC](https://forum.kirupa.com/t/my-oop-bitmap-repeater/204588/1 "2006-10-21T04:16:20Z")

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This is nothing compared to the Shasi Framework, but I thought I’d show you just to get a little feedback.  
It’s my first OOP project using my first class, and my first time to use bitmapData.  
[http://www.breefield.com/bitMap/LD/holder.html](http://www.breefield.com/bitMap/LD/holder.html)

Edit

I’ve changed it quite a bit. I tried to create one of those Commodor things, the ones where they had contests to see who could have the most moving bitmaps on stage before the Comedor started smoking.  
Then this guy came up with the idea to have rotating bitmaps, then there would only be 16 or so non-moving bitmaps.  
[www.breefield.com/bitMap/LD/animationHolder.html](http://www.breefield.com/bitMap/LD/animationHolder.html)

This is the source. [www.breefield.com/KirupaSource/bitmap.zip](http://www.breefield.com/KirupaSource/bitmap.zip)

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**Author:** ![vectorcinco](https://avatars.discourse-cdn.com/v4/letter/v/96bed5/32.png) [@vectorcinco](https://forum.kirupa.com/u/vectorcinco)\
**Post date:** [October 23, 2006, 4:27pm UTC](https://forum.kirupa.com/t/my-oop-bitmap-repeater/204588/2 "2006-10-23T16:27:03Z")

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can you post the source?

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**Author:** ![pixi](https://avatars.discourse-cdn.com/v4/letter/p/5fc32e/32.png) [@pixi](https://forum.kirupa.com/u/pixi)\
**Post date:** [October 23, 2006, 7:46pm UTC](https://forum.kirupa.com/t/my-oop-bitmap-repeater/204588/3 "2006-10-23T19:46:05Z")

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nice work mate 🙂 Kudos ! – hey little idea, I think itll look grand if you make the duplicate start fading back to alpha after say 50 cycles, so you see a sort of trail that changes instead of keeping the created clips on the stage… hope you know what I mean

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**Author:** ![Templarian](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/templarian/32/7152_2.png) [@Templarian](https://forum.kirupa.com/u/Templarian)\
**Post date:** [October 23, 2006, 9:04pm UTC](https://forum.kirupa.com/t/my-oop-bitmap-repeater/204588/4 "2006-10-23T21:04:12Z")

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^That would make it way more complicated… that trailing affect is just him not refreshing the bitmap data.

(well not really just move another image at transparecy behind it).

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**Author:** ![Catalist](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/catalist/32/2148_2.png) [@Catalist](https://forum.kirupa.com/u/Catalist)\
**Post date:** [October 23, 2006, 11:22pm UTC](https://forum.kirupa.com/t/my-oop-bitmap-repeater/204588/5 "2006-10-23T23:22:49Z")

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I’ve changed it quite a bit. I tried to create one of those Commodor things, the ones where they had contests to see who could have the most moving bitmaps on stage before the Comedor started smoking.  
Then this guy came up with the idea to have rotating bitmaps, then there would only be 16 or so non-moving bitmaps.  
Mine turned out pretty good.  
[www.breefield.com/bitMap/LD/animationHolder.html](http://www.breefield.com/bitMap/LD/animationHolder.html)
