# Neato Particle Doo-dad Thing

**URL:** <https://forum.kirupa.com/t/neato-particle-doo-dad-thing/160282>\
**Category:** open source\
**Created:** [August 24, 2005, 6:54pm UTC](https://forum.kirupa.com/t/neato-particle-doo-dad-thing/160282 "2005-08-24T18:54:31Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![onesandzeros](https://avatars.discourse-cdn.com/v4/letter/o/bc79bd/32.png) [@onesandzeros](https://forum.kirupa.com/u/onesandzeros)\
**Post date:** [August 24, 2005, 6:54pm UTC](https://forum.kirupa.com/t/neato-particle-doo-dad-thing/160282/1 "2005-08-24T18:54:31Z")

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Hi Flash peoples,

I was discussing the grooviness of particle systems in 3D with a buddy and then suddenly started whipping out this tiny little particle thingy in Flash. It turned into a wicked-cool class that allows you to pass in a custom particle MC. Particle lifetime, direction, velocity, gravity, bounciness, etc. are all passed into the particle class. I just give it a point to emit from and it does the rest. Late last night, I added the ability for them to spawn children to n number of generations (so that they don’t over-populate) (it’s the “Particles Split on Death” option on the sample page).

Here’s the sample page (this does not use the class I’m building, however):

Live: [http://onesandzeros.biz/flash/particles.html](http://onesandzeros.biz/flash/particles.html)  
FLA: [http://onesandzeros.biz/flash/particles.fla](http://onesandzeros.biz/flash/particles.fla)

Hope you enjoy it. I’m polishing the class and I’ve taken some cues from Maya’s particle settings, so it might become a really cool class.
