# Need help with concept design

**URL:** https://forum.kirupa.com/t/need-help-with-concept-design/271326
**Category:** programming
**Created:** [September 21, 2008, 5:47pm UTC](https://forum.kirupa.com/t/need-help-with-concept-design/271326 "2008-09-21T17:47:55Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Jetman51](https://avatars.discourse-cdn.com/v4/letter/j/c67d28/32.png) [@Jetman51](https://forum.kirupa.com/u/Jetman51)
#### Post date: [September 21, 2008, 5:47pm UTC](https://forum.kirupa.com/t/need-help-with-concept-design/271326/1 "2008-09-21T17:47:55Z")

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Alright, well my game is very very early in the making but I think I have a good idea of where it is going. (I dont want to give too many details out but I’ll give enough info to solve my problem. So, I want to make a world kind of like Motherloads, where you can fly around and its all free flowing, not like go to the top and it jumps u to the bottom of the next frame. So i have two options.

First (the one I am trying uneffectively) is this:  
One huge stage where the flying man is very small but it there will be a camera that is zoomed in on him and keeps him in the center of the screen. Only issue is, I dont know how to do that in AS 3.0. Think of it kind of like a very wide vertical platform game maybe.

Second(the one i dont want)  
Just make it so it jumps to frames on sides of the screen.

Any ideas of how to make a good working world that can be able to hold lots and lots of room?
