# Need help with image smoothing code

**URL:** <https://forum.kirupa.com/t/need-help-with-image-smoothing-code/212029>\
**Category:** Uncategorized\
**Created:** [January 7, 2007, 7:50pm UTC](https://forum.kirupa.com/t/need-help-with-image-smoothing-code/212029 "2007-01-07T19:50:35Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![fr\_ode](https://avatars.discourse-cdn.com/v4/letter/f/9d8465/32.png) [@fr\_ode](https://forum.kirupa.com/u/fr_ode)\
**Post date:** [January 7, 2007, 7:50pm UTC](https://forum.kirupa.com/t/need-help-with-image-smoothing-code/212029/1 "2007-01-07T19:50:35Z")

</div>

Here’s my [gallery](http://www.doyoudeer.com/ressurs/gallery.fla). I’m having problems implementing the code underneath, and I hoped someone could help me out.

:player:

```auto
import flash.display.*;

function loadBitmapSmoothed(url:String, target:MovieClip) {
    // Create a movie clip which will contain our 
    // unsmoothed bitmap
    var bmc:MovieClip = target.createEmptyMovieClip(
        "bmc",
        target.getNextHighestDepth());

    // Create a listener which will notify us when 
    // the bitmap loaded successfully
    var listener:Object = new Object();

    // Track the target
    listener.tmc = target;
 
    // If the bitmap loaded successfully we redraw the 
    // movie into a BitmapData object and then attach 
    // that BitmapData to the target movie clip with 
    // the smoothing flag turned on.
    listener.onLoadInit = function(mc:MovieClip) {
        mc._visible = false;

        var bitmap:BitmapData = new BitmapData(
            mc._width, 
            mc._height, 
            true);

         this.tmc.attachBitmap(
            bitmap, 
            this.tmc.getNextHighestDepth(),
            "auto", 
            true);

         bitmap.draw(mc);
    };
 
    // Do it, load the bitmap now
    var loader:MovieClipLoader = new MovieClipLoader();
    loader.addListener(listener);
    loader.loadClip(url, bmc);
}

```

```auto

createEmptyMovieClip("myMC",getNextHighestDepth());
loadBitmapSmoothed("mypic.jpg",myMC);

```
