well it still doesnt work, for my torpedo i have this code… i changed it and it seems to me like eex=1 doesnt really matter too much so i took that out to uncomplicate things. the torpedo explodes but still explodes if the shark touches a bubble or is like 20 pixel away from it.
i think it is likely that the code is working, although because of the rotation of the missile, and the way that the hitTest works, Flash returns a true with the hitTest instead of a false. If you look at the link i posted the other day, you’ll find a way around this.
i did check that forum out but i dont want to all complicated like that. but i guess i can live without it. ill just call them, motion sensing torpedos. thanks for you help you saved me a lot of time.