# Need help with photo gallery tutorial

**URL:** https://forum.kirupa.com/t/need-help-with-photo-gallery-tutorial/196191
**Category:** flash
**Created:** [August 6, 2006, 5:03pm UTC](https://forum.kirupa.com/t/need-help-with-photo-gallery-tutorial/196191 "2006-08-06T17:03:58Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Nazereth](https://avatars.discourse-cdn.com/v4/letter/n/ccd318/32.png) [@Nazereth](https://forum.kirupa.com/u/Nazereth)
#### Post date: [August 6, 2006, 5:03pm UTC](https://forum.kirupa.com/t/need-help-with-photo-gallery-tutorial/196191/1 "2006-08-06T17:03:58Z")

</div>

Hello everyone, can anyone give me any advice about what I am doing wrong with the photo gallery tutorial. I have added all my photos to the actionscript, but all the images are on my hard drive. Here is the code, would appreiciate any assistance.

this.pathToPics = “Documents and Settings\Owner\My Documents\My Pictures”;  
this.pArray = [“summer31.jpg”, “summer35.jpg”, “summer37.jpg”, “summer42.jpg”, “summer46.jpg”, “summer48.jpg”, “summer49.jpg”];  
this.fadeSpeed = 20;  
this.pIndex = 0;  
// MovieClip methods ----------------------------------  
// d=direction; should 1 or -1 but can be any number  
//loads an image automatically when you run animation  
loadMovie(this.pathToPics+this.pArray[0], \_root.photo);  
MovieClip.prototype.changePhoto = function(d) {  
// make sure pIndex falls within pArray.length  
this.pIndex = (this.pIndex+d)%this.pArray.length;  
if (this.pIndex\<0) {  
this.pIndex += this.pArray.length;  
}  
this.onEnterFrame = fadeOut;  
};  
MovieClip.prototype.fadeOut = function() {  
if (this.photo.\_alpha\>this.fadeSpeed) {  
this.photo.\_alpha -= this.fadeSpeed;  
} else {  
this.loadPhoto();  
}  
};  
MovieClip.prototype.loadPhoto = function() {  
// specify the movieclip to load images into  
var p = \_root.photo;  
//------------------------------------------  
p.\_alpha = 0;  
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);  
this.onEnterFrame = loadMeter;  
};  
MovieClip.prototype.loadMeter = function() {  
var i, l, t;  
l = this.photo.getBytesLoaded();  
t = this.photo.getBytesTotal();  
if (t\>0 && t == l) {  
this.onEnterFrame = fadeIn;  
} else {  
trace(l/t);  
}  
};  
MovieClip.prototype.fadeIn = function() {  
if (this.photo.\_alpha\<100-this.fadeSpeed) {  
this.photo.\_alpha += this.fadeSpeed;  
} else {  
this.photo.\_alpha = 100;  
this.onEnterFrame = null;  
}  
};  
// Actions -----------------------------------------  
// these aren’t necessary, just an example implementation  
this.onKeyDown = function() {  
if (Key.getCode() == Key.LEFT) {  
this.changePhoto(-1);  
} else if (Key.getCode() == Key.RIGHT) {  
this.changePhoto(1);  
}  
};  
Key.addListener(this);
