# Need help with photo gallery

**URL:** https://forum.kirupa.com/t/need-help-with-photo-gallery/90490
**Category:** flash
**Created:** [May 18, 2005, 6:42am UTC](https://forum.kirupa.com/t/need-help-with-photo-gallery/90490 "2005-05-18T06:42:36Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![MetteBB](https://avatars.discourse-cdn.com/v4/letter/m/ebca7d/32.png) [@MetteBB](https://forum.kirupa.com/u/MetteBB)
#### Post date: [May 18, 2005, 6:42am UTC](https://forum.kirupa.com/t/need-help-with-photo-gallery/90490/1 "2005-05-18T06:42:36Z")

</div>

[font=Trebuchet MS]Hi[/font]

[font=Trebuchet MS]I am trying to make a photo gallery but I have run into some problems. I want to have a page with thumbnails on the left side and a display area for the large images on the right side. The thumbnails should be black/white in the ‘up’ state and oloured when rolled over (this much I can do). Then when a thumbnail is pressed I want it to remain coloured and on the display area on the righ I want the large version of the image to fade in. This is where I have my problem.[/font]

[font=Trebuchet MS]I have made a button containing a MovieClip (to do the fading effect), but I can’t understand how to call it. The movieClip contains a frameLabel called [color=blue]_play_ [color=black](starting the fading)[/color] [/color][color=black]and then I would figure that I’d have to call this label, but I am not sure how to.[/color][/font]

[font=Trebuchet MS]this is the AS I have (on the button):[/font]

```auto
on(press){
gotoAndPlay("play");
}

```

[font=Trebuchet MS]but that doesnt seem to do the trick. Do I need some kind of DOM like this.gotoAndPlay…?[/font]

[font=Trebuchet MS]Also I have realised that the filesize is huge with all the images so how do I load them individually (so that the image isnt loaded untill the thumbnail is pressed)?[/font]

[font=Trebuchet MS]Any help would be greatly appreciated :)[/font]

[font=Trebuchet MS][color=pink]/mette[/color][/font]
