# Need to save/load files from Flash to local user space, not network

**URL:** <https://forum.kirupa.com/t/need-to-save-load-files-from-flash-to-local-user-space-not-network/314036>\
**Category:** Uncategorized\
**Created:** [September 16, 2010, 3:24pm UTC](https://forum.kirupa.com/t/need-to-save-load-files-from-flash-to-local-user-space-not-network/314036 "2010-09-16T15:24:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![screeg](https://avatars.discourse-cdn.com/v4/letter/s/ccd318/32.png) [@screeg](https://forum.kirupa.com/u/screeg)\
**Post date:** [September 16, 2010, 3:24pm UTC](https://forum.kirupa.com/t/need-to-save-load-files-from-flash-to-local-user-space-not-network/314036/1 "2010-09-16T15:24:55Z")

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I’ve been fooling with this problem since AS2.0 (and shared Objects) and I’m not much closer to solving it, partly because every article I read on it is focused on php and server-side stuff that doesn’t apply.

What I do know: how to load a String Array from a txt file in local user space (the folder from which the .swf is run).

What I need to know: the easiest way for the user to save/load a file. The file has to contain Objects and Arrays reflecting his current status in the game.

The goal is to avoid non-Flash apps and languages, and external Classes if possible (I do everything right in the main fla). I don’t mind that the user has to initiate and approve the upload/download.

If anyone could tell me where to start/which methods to look into, and even what terminology to use when searching for answers, I would be very appreciative!!
