# New Collision Detection in Flash 8?

**URL:** <https://forum.kirupa.com/t/new-collision-detection-in-flash-8/180597>\
**Category:** flash\
**Created:** [March 1, 2006, 8:40pm UTC](https://forum.kirupa.com/t/new-collision-detection-in-flash-8/180597 "2006-03-01T20:40:26Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![NeoDreamer](https://avatars.discourse-cdn.com/v4/letter/n/ccd318/32.png) [@NeoDreamer](https://forum.kirupa.com/u/NeoDreamer)\
**Post date:** [March 1, 2006, 8:40pm UTC](https://forum.kirupa.com/t/new-collision-detection-in-flash-8/180597/1 "2006-03-01T20:40:26Z")

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Does Flash 8 have any newer advanced collision detection? I’m talking about the type that doesn’t give each object an invisible rectangle boundary. Perhaps this version can detect the actual solid portions of each colliding object.

What I’m hoping to achieve is something like this:  
[http://www.illogicz.com/flash5/physicsengine/examples/unfinished.php](http://www.illogicz.com/flash5/physicsengine/examples/unfinished.php)

But I don’t want to go through crazy long methods such as this:  
[http://www.kirupa.com/developer/actionscript/advanced\_collision.htm](http://www.kirupa.com/developer/actionscript/advanced_collision.htm)
