# New Tutorial: Recreating Bitmap Materials

**URL:** <https://forum.kirupa.com/t/new-tutorial-recreating-bitmap-materials/102947>\
**Category:** Uncategorized\
**Created:** [February 28, 2004, 11:42pm UTC](https://forum.kirupa.com/t/new-tutorial-recreating-bitmap-materials/102947 "2004-02-28T23:42:38Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![NitroCharged](https://avatars.discourse-cdn.com/v4/letter/n/ee7513/32.png) [@NitroCharged](https://forum.kirupa.com/u/NitroCharged)\
**Post date:** [February 28, 2004, 11:42pm UTC](https://forum.kirupa.com/t/new-tutorial-recreating-bitmap-materials/102947/1 "2004-02-28T23:42:38Z")

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If you’ve ever downloaded a Swift3D file with a cool bitmap material in it, you will find that it doesn’t automatically add it to the material library. This tutorial describes the process of recreating materials from .t3d files when the material (.t3m) file itself has not been supplied. Click **[here](http://users.esc.net.au/~nitro/demo/material_recreation/index.html)** to view it.

![](http://forum.kirupa.com/uploads/kirupa/463/c0254542fc89722a.gif)
