# Not in the .swf

**URL:** <https://forum.kirupa.com/t/not-in-the-swf/183004>\
**Category:** flash\
**Created:** [March 23, 2006, 2:20am UTC](https://forum.kirupa.com/t/not-in-the-swf/183004 "2006-03-23T02:20:39Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Catalist](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/catalist/32/2148_2.png) [@Catalist](https://forum.kirupa.com/u/Catalist)\
**Post date:** [March 23, 2006, 2:20am UTC](https://forum.kirupa.com/t/not-in-the-swf/183004/1 "2006-03-23T02:20:39Z")

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:huh:  
I’ve had a roung day.  
From accidentaly posting 5 times to realizing my new game is glitched.  
[http://www.breefield.com/flash/ball\_game.html](http://www.breefield.com/flash/ball_game.html)  
Now, if you play the game, you’ll realize you can simple go off the .swf and the time still deteriorates.  
Is there a way to detect in flash is the mouse is not over the .swf?  
Other than a lengthy if((\_xmouse\<0)||(\_xmouse\>720){  
typo thing.  
Thanx if you can help  
time to go sleep.  
:sleep:
