# Object Instances

**URL:** <https://forum.kirupa.com/t/object-instances/62595>\
**Category:** design\
**Created:** [August 29, 2004, 6:53pm UTC](https://forum.kirupa.com/t/object-instances/62595 "2004-08-29T18:53:47Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![JulianaCR](https://avatars.discourse-cdn.com/v4/letter/j/7c8e57/32.png) [@JulianaCR](https://forum.kirupa.com/u/JulianaCR)\
**Post date:** [August 29, 2004, 6:53pm UTC](https://forum.kirupa.com/t/object-instances/62595/1 "2004-08-29T18:53:47Z")

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Hi, I’m very new with swift 3d.  
I want to create a small animation that involve various buildings. Each building will have several windows but I have noticed that each window count as an object then when I export the animation to flash I have a huge animation of almost 2MB.

I think there must be a way where you can say that it’s just one object but many instances of it to reduce the file size?

Can someone help me?

Thanks,

Juliana Castillo

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [August 29, 2004, 7:05pm UTC](https://forum.kirupa.com/t/object-instances/62595/2 "2004-08-29T19:05:27Z")

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nope. Swift does not instance. Chances are all those windows are seen each at a slightly different angle so they’re not really the same anyway.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [August 29, 2004, 9:14pm UTC](https://forum.kirupa.com/t/object-instances/62595/3 "2004-08-29T21:14:01Z")

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as senocular said, it´s not possible, the only way to make it smaller is to export it as a wireframe animation…

By the way, I think we´re from the same country 😛
