# Object Rendering with concern to Object code-contents

**URL:** https://forum.kirupa.com/t/object-rendering-with-concern-to-object-code-contents/280453
**Category:** flash
**Created:** [January 27, 2009, 8:17pm UTC](https://forum.kirupa.com/t/object-rendering-with-concern-to-object-code-contents/280453 "2009-01-27T20:17:21Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![creatify](https://avatars.discourse-cdn.com/v4/letter/c/d07c76/32.png) [@creatify](https://forum.kirupa.com/u/creatify)
#### Post date: [January 27, 2009, 8:17pm UTC](https://forum.kirupa.com/t/object-rendering-with-concern-to-object-code-contents/280453/1 "2009-01-27T20:17:21Z")

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When creating a custom DisplayObject, and placing a number of instances on the stage that will animate - does the amount of data stored and code within each instance have an impact on the speed to render those instances?

Imagine the instances visually contain nothing more than a thumbnail image, and the code and data that may be stored within the instances isn’t being executed while they’re animating - I’m just curious as to whether the weight of a complex class, per instance, effects the rendering performance/fps? I know the system memory increase with each instance, just looking for ideas on rendering.
