# Opposite of AddChildAt(sprite, 0);

**URL:** https://forum.kirupa.com/t/opposite-of-addchildat-sprite-0/281243
**Category:** flash
**Created:** [February 6, 2009, 2:10pm UTC](https://forum.kirupa.com/t/opposite-of-addchildat-sprite-0/281243 "2009-02-06T14:10:29Z")
**Posts on this page:** 1
**Page:** 1

<div class="post-metadata">

### Author: ![grandpaw\_broon](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/grandpaw_broon/32/3985_2.png) [@grandpaw\_broon](https://forum.kirupa.com/u/grandpaw_broon)
#### Post date: [February 6, 2009, 2:10pm UTC](https://forum.kirupa.com/t/opposite-of-addchildat-sprite-0/281243/1 "2009-02-06T14:10:29Z")

</div>

Hi all

In my current game i have tried to add a sprite above an existing sprite. Usually i just do this in order of instantiation. However on this occasion it seems my UI is behind an existing object.

In terms of the display list, how can i add a child to the top most level of the display as opposed to the bottom (0).

Cheers.
