# Optimal Interfaces

**URL:** https://forum.kirupa.com/t/optimal-interfaces/324976
**Category:** programming
**Created:** [September 19, 2011, 5:57pm UTC](https://forum.kirupa.com/t/optimal-interfaces/324976 "2011-09-19T17:57:30Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![The1Banana](https://avatars.discourse-cdn.com/v4/letter/t/ce73a5/32.png) [@The1Banana](https://forum.kirupa.com/u/The1Banana)
#### Post date: [September 19, 2011, 5:57pm UTC](https://forum.kirupa.com/t/optimal-interfaces/324976/1 "2011-09-19T17:57:30Z")

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I’m fairly new to AS3. Mainly, the largest barrier was transitioning game screens on individual frames to placing each graphic through code on a single frame when needed (which from what I’ve heard, is the “right” way to do it).

I’ve begun work on an RPG and was wondering if, for example, I was laying down graphics for a Main Menu, should I just make it 100% transparent when you leave, or removeChild then addChild when they return to it? Which would be most optimal?
