# Optimisation

**URL:** <https://forum.kirupa.com/t/optimisation/82764>\
**Category:** Uncategorized\
**Created:** [March 13, 2005, 7:23am UTC](https://forum.kirupa.com/t/optimisation/82764 "2005-03-13T07:23:26Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![nih](https://avatars.discourse-cdn.com/v4/letter/n/4af34b/32.png) [@nih](https://forum.kirupa.com/u/nih)\
**Post date:** [March 13, 2005, 7:23am UTC](https://forum.kirupa.com/t/optimisation/82764/1 "2005-03-13T07:23:26Z")

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Apologies for the cross-post from the Swift3d forum, but it’s a bit dead there.

Marz, you mentioned optimising vectors as being a good thing. I’d have to agree, I’ve been able to reduce some objects to half the complexity and get no visual change at all. Win-win!

Does anyone know if there is a way of automating things across multiple frames at once? Being that the objects are exported Swift3d animations, it would take quite a while to do everything by hand.
