# Optimization of complex graphics

**URL:** <https://forum.kirupa.com/t/optimization-of-complex-graphics/293389>\
**Category:** flash\
**Created:** [July 28, 2009, 11:26am UTC](https://forum.kirupa.com/t/optimization-of-complex-graphics/293389 "2009-07-28T11:26:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![TildeDesign](https://avatars.discourse-cdn.com/v4/letter/t/a5b964/32.png) [@TildeDesign](https://forum.kirupa.com/u/TildeDesign)\
**Post date:** [July 28, 2009, 11:26am UTC](https://forum.kirupa.com/t/optimization-of-complex-graphics/293389/1 "2009-07-28T11:26:02Z")

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Hi  
I’m making a flash game that has a lot of rather complex illustrator graphics. In the game you walk down a street, so all the graphics has to be moved every frame. In some levels where there are a lot of objects in the street the game starts to lag.

My original graphics contain a lot of layers (in illustrator). Would it help performance if I, after importing it to flash and making a mc of it, break it apart to save flash from drawing all the shapes that aren’t visible anyway?
