# Optimize bitmapData Post-Proccess effects (included source)

**URL:** <https://forum.kirupa.com/t/optimize-bitmapdata-post-proccess-effects-included-source/285744>\
**Category:** Uncategorized\
**Created:** [April 5, 2009, 5:22pm UTC](https://forum.kirupa.com/t/optimize-bitmapdata-post-proccess-effects-included-source/285744 "2009-04-05T17:22:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Sender](https://avatars.discourse-cdn.com/v4/letter/s/ecd19e/32.png) [@Sender](https://forum.kirupa.com/u/Sender)\
**Post date:** [April 5, 2009, 5:22pm UTC](https://forum.kirupa.com/t/optimize-bitmapdata-post-proccess-effects-included-source/285744/1 "2009-04-05T17:22:27Z")

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Hey I’m new to the forum but figured this was a good place to start looking for some help.

I’m working on a game engine that will let me do some cool visual effects but I find I lose alot of FPS on the perlinNoise and fading the alpha of the reflection.

I’m sure I’m not coding this as well as it could be. As I am new to all the bitmapData stuff.

Here is a link to it in action --\> [http://rybram.com/flashStuff/bitmapFilter.html](http://rybram.com/flashStuff/bitmapFilter.html)

```auto

 
removed - updated version of it will be available on my site rybram.com
 

```

So yeh any feedback on how I could improve this would be awesome! Also if anyone has any questions on how any of this stuff works I’d be more than happy to share.

Cheers.
