# Optimizing App symbols

**URL:** <https://forum.kirupa.com/t/optimizing-app-symbols/307746>\
**Category:** flash\
**Created:** [April 9, 2010, 1:14pm UTC](https://forum.kirupa.com/t/optimizing-app-symbols/307746 "2010-04-09T13:14:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tzachikk](https://avatars.discourse-cdn.com/v4/letter/t/4491bb/32.png) [@tzachikk](https://forum.kirupa.com/u/tzachikk)\
**Post date:** [April 9, 2010, 1:14pm UTC](https://forum.kirupa.com/t/optimizing-app-symbols/307746/1 "2010-04-09T13:14:14Z")

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Hei.  
I’m going through my library and trying to reduce size from my App by changing the unanimated elements from MovieClips to Graphics

(From Cs4 help:“Use graphic symbols for static images … **Graphic symbols add less to the FLA file size than buttons or movie clips** because they have no timeline.”)

BUT, when i change a movie clip in the library to be a Graphic symbol, it doesn’t change the symbol’s instance on the stage.!

What does it mean when it comes to consuming memory??? Is the symbol’s instance on the stage is still a movieclip or a Graphic
