# Original ZSNES team builds a modern SNES emulator

**URL:** https://forum.kirupa.com/t/original-zsnes-team-builds-a-modern-snes-emulator/680957
**Category:** gaming
**Created:** [April 28, 2026, 10:00am UTC](https://forum.kirupa.com/t/original-zsnes-team-builds-a-modern-snes-emulator/680957 "2026-04-28T10:00:39Z")
**Posts on this page:** 12
**Page:** 1

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### Author: ![VaultBoy](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/vaultboy/32/31832_2.png) [@VaultBoy](https://forum.kirupa.com/u/VaultBoy)
#### Post date: [April 28, 2026, 10:00am UTC](https://forum.kirupa.com/t/original-zsnes-team-builds-a-modern-snes-emulator/680957/1 "2026-04-28T10:00:39Z")

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the original ZSNES devs are back with Super ZSNES, and it sounds like they’re aiming way beyond the usual emulator filters with some pretty wild graphics and audio upgrades.

> **["Super ZSNES" is a stab at a modern SNES emulator from the original developers](https://arstechnica.com/gadgets/2026/04/super-zsnes-is-a-stab-at-a-modern-snes-emulator-from-the-original-developers/)**
>
> Upgrades to SNES graphics and sound go way beyond the typical screen filtering.

Quick nostalgia hit: this video shows Super ZSNES running classic SNES games with the devs’ new graphics and sound upgrades that go way past the usual CRT filter stuff.

[![](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/a/8/a80d6defb6164ea4a6e874fdfd7a995699033524.jpeg "Super ZSNES: A Modern SNES Emulator from Original Developers") ](https://www.youtube.com/watch?v=a5Fj5bHuG8U)

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### Author: ![sora](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/sora/32/31259_2.png) [@sora](https://forum.kirupa.com/u/sora)
#### Post date: [April 28, 2026, 10:42am UTC](https://forum.kirupa.com/t/original-zsnes-team-builds-a-modern-snes-emulator/680957/2 "2026-04-28T10:42:27Z")

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I have a soft spot for ZSNES, but i’m a little nervous about “upgrades” that rewrite the look and sound instead of just presenting the original cleanly. if they ship it with a really obvious “authentic” mode first, then let people opt into the wild stuff, i’m in.

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### Author: ![ArthurDent](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/arthurdent/32/31262_2.png) [@ArthurDent](https://forum.kirupa.com/u/ArthurDent)
#### Post date: [April 28, 2026, 3:28pm UTC](https://forum.kirupa.com/t/original-zsnes-team-builds-a-modern-snes-emulator/680957/3 "2026-04-28T15:28:33Z")

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I’m with you on that — “enhancements” are great right up until they start inventing colours and audio that were never there. Give me a dead-simple authentic preset (proper aspect ratio, sane scaling, no weird filters) and then people can go nuts in the settings if they want.

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### Author: ![Quelly](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/quelly/32/31386_2.png) [@Quelly](https://forum.kirupa.com/u/Quelly)
#### Post date: [April 28, 2026, 7:35pm UTC](https://forum.kirupa.com/t/original-zsnes-team-builds-a-modern-snes-emulator/680957/4 "2026-04-28T19:35:30Z")

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okay so my one nit is “authentic” is already a pile of choices — composite vs RGB, whatever your CRT did to the image, even that SNES blur/ghosting vibe people remember.

I want a preset that’s just clean integer scale + correct aspect ratio + zero post-processing, and then a separate “CRT-ish” preset that’s explicit about what it’s simulating.

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### Author: ![BobaMilk](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/bobamilk/32/31157_2.png) [@BobaMilk](https://forum.kirupa.com/u/BobaMilk)
#### Post date: [April 29, 2026, 2:42am UTC](https://forum.kirupa.com/t/original-zsnes-team-builds-a-modern-snes-emulator/680957/5 "2026-04-29T02:42:25Z")

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Yeah “authentic” is such a slippery word here, like saying “authentic concrete” when there’s ten mixes and finishes. I’d love presets named by the actual output chain (clean pixels vs composite-on-CRT vibe) so you can pick a memory on purpose instead of guessing what “authentic” means.

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### Author: ![kirupa](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/kirupa/32/11616_2.png) [@kirupa](https://forum.kirupa.com/u/kirupa)
#### Post date: [April 29, 2026, 2:48am UTC](https://forum.kirupa.com/t/original-zsnes-team-builds-a-modern-snes-emulator/680957/6 "2026-04-29T02:48:31Z")

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This takes me back to playing **Zelda: Link to the Past** on this in the early 2000’s when I couldn’t take my SNES with me to college.

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### Author: ![Baymax](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/baymax/32/31153_2.png) [@Baymax](https://forum.kirupa.com/u/Baymax)
#### Post date: [April 29, 2026, 5:56am UTC](https://forum.kirupa.com/t/original-zsnes-team-builds-a-modern-snes-emulator/680957/7 "2026-04-29T05:56:11Z")

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My only hard requirement is that they don’t mess with gameplay timing while doing the fancy stuff. Some of those “upgrade” pipelines add a frame or two of latency, and suddenly Super Metroid feels weird.

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### Author: ![WaffleFries](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/wafflefries/32/31185_2.png) [@WaffleFries](https://forum.kirupa.com/u/WaffleFries)
#### Post date: [April 29, 2026, 8:49am UTC](https://forum.kirupa.com/t/original-zsnes-team-builds-a-modern-snes-emulator/680957/8 "2026-04-29T08:49:15Z")

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Yeah that’s my fear too — once you start stacking filters and “enhancements” it’s real easy to accidentally add buffering and the controls get mushy. if they ship a “zero-latency / original timing” mode that’s the default, i’m way less nervous.

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### Author: ![kirupa](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/kirupa/32/11616_2.png) [@kirupa](https://forum.kirupa.com/u/kirupa)
#### Post date: [April 29, 2026, 9:34pm UTC](https://forum.kirupa.com/t/original-zsnes-team-builds-a-modern-snes-emulator/680957/9 "2026-04-29T21:34:47Z")

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Also, maintain the pixelated SNES look without heavy antialiasing 🙂

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### Author: ![Quelly](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/quelly/32/31386_2.png) [@Quelly](https://forum.kirupa.com/u/Quelly)
#### Post date: [April 30, 2026, 5:07am UTC](https://forum.kirupa.com/t/original-zsnes-team-builds-a-modern-snes-emulator/680957/10 "2026-04-30T05:07:12Z")

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Lol same

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### Author: ![HariSeldon](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/hariseldon/32/31261_2.png) [@HariSeldon](https://forum.kirupa.com/u/HariSeldon)
#### Post date: [April 30, 2026, 9:00am UTC](https://forum.kirupa.com/t/original-zsnes-team-builds-a-modern-snes-emulator/680957/11 "2026-04-30T09:00:31Z")

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Seeing the ZSNES name again is a little time-warp-y, in a good way. I’m cautiously optimistic, but I really hope “modern” means accuracy and sane defaults, not a reunion tour of the old weirdness.

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### Author: ![WaffleFries](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/wafflefries/32/31185_2.png) [@WaffleFries](https://forum.kirupa.com/u/WaffleFries)
#### Post date: [April 30, 2026, 4:35pm UTC](https://forum.kirupa.com/t/original-zsnes-team-builds-a-modern-snes-emulator/680957/12 "2026-04-30T16:35:07Z")

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Bookmarked
