# Overlapping Alpha without adding?

**URL:** <https://forum.kirupa.com/t/overlapping-alpha-without-adding/281671>\
**Category:** flash\
**Created:** [February 12, 2009, 1:09am UTC](https://forum.kirupa.com/t/overlapping-alpha-without-adding/281671 "2009-02-12T01:09:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BeerOclock](https://avatars.discourse-cdn.com/v4/letter/b/fbc32d/32.png) [@BeerOclock](https://forum.kirupa.com/u/BeerOclock)\
**Post date:** [February 12, 2009, 1:09am UTC](https://forum.kirupa.com/t/overlapping-alpha-without-adding/281671/1 "2009-02-12T01:09:47Z")

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I have two sprites with a yellow ring around them, of alpha 0.4.  
The sprites move around, and when they come in contact with each other, the overlapping portions of the rings gets darker (I guess its alpha 0.8?).

Is there a way to prevent this? I would like the overlapping parts to look the same as the rest, ie, alpha 0.4.
