# Oversized graphic... no error?

**URL:** <https://forum.kirupa.com/t/oversized-graphic-no-error/298131>\
**Category:** flash\
**Created:** [October 14, 2009, 2:02am UTC](https://forum.kirupa.com/t/oversized-graphic-no-error/298131 "2009-10-14T02:02:00Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![motionsmith](https://avatars.discourse-cdn.com/v4/letter/m/c2a13f/32.png) [@motionsmith](https://forum.kirupa.com/u/motionsmith)\
**Post date:** [October 14, 2009, 2:02am UTC](https://forum.kirupa.com/t/oversized-graphic-no-error/298131/1 "2009-10-14T02:02:00Z")

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I’m building out an engine where the developer will commonly be externally loading large bitmaps. I understand that Flash has bitmap size restrictions, and I provide the developers a way around this. However, I am trying to find a way to throw them an error when they attempt to load a bitmap that is too large.

Flash does not seem to throw an error when it loads an oversized bitmap. The ProgressEvent.PROGRESS handler just counts all the way up to 100%, but the COMPLETE event never fires and the image never appears. It just silently fails. Does anyone know how to capture an event when a bitmap fails to load/display because it’s too large?
