Hi PAEz ;
Yes , DnD Create Elements works fine .
I am trying to modify this Code:
https://www.w3schools.com/howto/tryit.asp?filename=tryhow_js_draggable
Which works for ‘1 div Only’
and make it work for ‘Multiple divs’ .
That code is ‘Lightning Fast’ .
The above code is an experiment to see ‘How to’ call Functions and pass info .
My code:
<!DOCTYPE html>
<!-- saved from url=(0085)file:///C:/2023-Drag-Drop-AnyWhere/TRY-THIS/Which-DIV-was-CLICKED-getElementById.html -->
<html><head><meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<style>
img {
margin: 5px;
padding: 5px 8px;
outline: none;
border: none;
color: white;
font-size: 1em;
}
div:hover {
// background-color: #ffa000;
cursor: pointer;
}
#result {
border:1px solid;
display:inline-block;
margin:5px;
/* padding:5px; */
}
</style>
</head>
<body>
<div id="elemContainer" style="position: absolute; width: 1420px; height: 750px; display:inline-block; ">
<div class="item" id="elem1" draggable="true" style="border-radius: 50%; width:32px; height:32px; position: relative; float:left; left: 30%; top:0; background-color: #FF0004;"> 1</div>
<div class="item" id="elem2" draggable="true" style="border-radius: 50%; width:32px; height:32px; position: relative; float:left; left: 31%; top: 0; background-color: #FE8E05;"> 2</div>
</div> <!-- id="elemContainer" -->
<div id="result">result = </div>
<script>
var holdTargetId = "" ;
var thruCount = 1;
var elmnt ;
const elemContainer = document.getElementsByTagName("div");
const result = document.getElementById("result");
const buttonPressed = e => {
result.innerHTML = e.target.id;
holdTargetId = e.target.id;
console.log("const buttonPressed = " + holdTargetId ) ;
// dragElement(holdTargetId) ;
return holdTargetId;
}
for (let div of elemContainer) {
console.log( "thruCount = " + thruCount);
div.addEventListener("click", buttonPressed);
thruCount = thruCount + 1;
}
</script>
<script>
var elmnt ;
var timesIn = 0 ;
dragElement(document.getElementById("elem1"));
function dragElement(elmnt) {
console.log("dragElement(holdTargetId)") ;
buttonPressed(holdTargetId)
elmnt = holdTargetId ;
console.log("function dragElement(elmnt" + holdTargetId) ;
// var savedTargetId = event.target.id ;
var pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
console.log("console.log says = " + holdTargetId);
elmnt.onmousedown = dragMouseDown;
}
function dragMouseDown(e) {
console.log("function dragMouseDown(e)") ;
e = e || window.event;
e.preventDefault();
console.log("function dragMouseDown(e)") ;
// get the mouse cursor position at startup:
pos3 = e.clientX;
pos4 = e.clientY;
document.onmouseup = closeDragElement;
// call a function whenever the cursor moves:
document.onmousemove = elementDrag;
}
function elementDrag(e) {
e = e || window.event;
e.preventDefault();
console.log("function elementDrag(e)") ;
// calculate the new cursor position:
pos1 = pos3 - e.clientX;
pos2 = pos4 - e.clientY;
pos3 = e.clientX;
pos4 = e.clientY;
// set the element's new position:
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
}
function closeDragElement() {
/* stop moving when mouse button is released:*/
console.log("function closeDragElement()")
document.onmouseup = null;
document.onmousemove = null;
}
</script>
</body></html>