# ParticleBehavior with Spring?

**URL:** <https://forum.kirupa.com/t/particlebehavior-with-spring/219009>\
**Category:** flash\
**Created:** [March 13, 2007, 4:02am UTC](https://forum.kirupa.com/t/particlebehavior-with-spring/219009 "2007-03-13T04:02:24Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![interfaced](https://avatars.discourse-cdn.com/v4/letter/i/839c29/32.png) [@interfaced](https://forum.kirupa.com/u/interfaced)\
**Post date:** [March 13, 2007, 4:02am UTC](https://forum.kirupa.com/t/particlebehavior-with-spring/219009/1 "2007-03-13T04:02:24Z")

</div>

I just found the ParticleSystem library and I think its great. It’s a simple way to manage good 2D nodal interactions.

I tried Flade and it is just to big and isolated. What I really like about it is the springs though.

Is there a way in the senocular ParticleBehavior script to have springs. By that I mean particles attached to other particles at a certain distance?

If not, I will have to make an addition. Once I make it, is there a repository for these particle functions? I also want to make a function which makes a particle stay in the same place, like an anchor.

Here is the script I am talking about:  
[http://www.zendoc.org/zendoc/view.php?file=http://www.senocular.com/flash/actionscript/files/ActionScript\_2.0/ParticleBehavior.as](http://www.zendoc.org/zendoc/view.php?file=http://www.senocular.com/flash/actionscript/files/ActionScript_2.0/ParticleBehavior.as)
