# Path problems with external photo gallery

**URL:** https://forum.kirupa.com/t/path-problems-with-external-photo-gallery/213361
**Category:** flash
**Created:** [January 18, 2007, 10:55pm UTC](https://forum.kirupa.com/t/path-problems-with-external-photo-gallery/213361 "2007-01-18T22:55:32Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![berkoWitZ](https://avatars.discourse-cdn.com/v4/letter/b/b9bd4f/32.png) [@berkoWitZ](https://forum.kirupa.com/u/berkoWitZ)
#### Post date: [January 18, 2007, 10:55pm UTC](https://forum.kirupa.com/t/path-problems-with-external-photo-gallery/213361/1 "2007-01-18T22:55:32Z")

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hi! I´m loading an external swf in my main timeline with this:

[AS]\_root.container.loadMovie(“welcome.swf”);[/AS]

No problem…but I´m loading a gallery, this is the code from a tutorial found here on kirupa:

[AS]this.pathToPics = “slideshow/”;  
// fill this array with your pics  
this.pArray = [“image1.jpg”, “image2.jpg”, “image3.jpg”, “image4.jpg”, “image5.jpg”, “image6.jpg”];  
this.fadeSpeed = 15;  
this.pIndex = 0;  
// MovieClip methods ----------------------------------  
// d=direction; should 1 or -1 but can be any number  
//loads an image automatically when you run animation  
loadMovie(this.pathToPics+this.pArray[0], \_root.photo);  
MovieClip.prototype.changePhoto = function(d) {  
// make sure pIndex falls within pArray.length  
this.pIndex = (this.pIndex+d)%this.pArray.length;  
if (this.pIndex\<0) {  
this.pIndex += this.pArray.length;  
}  
this.onEnterFrame = fadeOut;  
};  
MovieClip.prototype.fadeOut = function() {  
if (this.photo.\_alpha\>this.fadeSpeed) {  
this.photo.\_alpha -= this.fadeSpeed;  
} else {  
this.loadPhoto();  
}  
};  
MovieClip.prototype.loadPhoto = function() {  
// specify the movieclip to load images into  
var p = \_root.photo;  
//------------------------------------------  
p.\_alpha = 0;  
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);  
this.onEnterFrame = loadMeter;  
};  
MovieClip.prototype.loadMeter = function() {  
var i, l, t;  
l = this.photo.getBytesLoaded();  
t = this.photo.getBytesTotal();  
if (t\>0 && t == l) {  
this.onEnterFrame = fadeIn;  
} else {  
trace(l/t);  
}  
};  
MovieClip.prototype.fadeIn = function() {  
if (this.photo.\_alpha\<100-this.fadeSpeed) {  
this.photo.\_alpha += this.fadeSpeed;  
} else {  
this.photo.\_alpha = 100;  
this.onEnterFrame = null;  
}  
};  
// Actions -----------------------------------------  
// these aren’t necessary, just an example implementation  
this.onKeyDown = function() {  
if (Key.getCode() == Key.LEFT) {  
this.changePhoto(-1);  
} else if (Key.getCode() == Key.RIGHT) {  
this.changePhoto(1);  
}  
};  
Key.addListener(this);  
setInterval(this, “changePhoto”, 5500, 1);[/AS]

I tried adding \_root to the pathToPics but no luck, the images show black, take a look:

[www.arkema-architects.com](http://www.arkema-architects.com)

Any help is greatly aprecciated, thanks 🙂
