# Pathfinding / movement cost

**URL:** <https://forum.kirupa.com/t/pathfinding-movement-cost/252574>\
**Category:** programming\
**Created:** [February 21, 2008, 11:26am UTC](https://forum.kirupa.com/t/pathfinding-movement-cost/252574 "2008-02-21T11:26:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Anonyymi](https://avatars.discourse-cdn.com/v4/letter/a/c77e96/32.png) [@Anonyymi](https://forum.kirupa.com/u/Anonyymi)\
**Post date:** [February 21, 2008, 11:26am UTC](https://forum.kirupa.com/t/pathfinding-movement-cost/252574/1 "2008-02-21T11:26:49Z")

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Hi and nice forum you got here 🙂

Anyone know example how to implement some pathfinding algorithm (A\*, breath first) with movement points? I mean that for example, character has 4 movement points so he can move 4 tiles. So pathfinding algorithm should search and display all paths within 4 tiles, but i don’t know how to implement it :ne:
