# Pause/Resume Timeline Sounds

**URL:** https://forum.kirupa.com/t/pause-resume-timeline-sounds/272150
**Category:** flash
**Created:** [October 2, 2008, 1:45pm UTC](https://forum.kirupa.com/t/pause-resume-timeline-sounds/272150 "2008-10-02T13:45:36Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![NRutman](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/nrutman/32/2062_2.png) [@NRutman](https://forum.kirupa.com/u/NRutman)
#### Post date: [October 2, 2008, 1:45pm UTC](https://forum.kirupa.com/t/pause-resume-timeline-sounds/272150/1 "2008-10-02T13:45:36Z")

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Hello,

I’m trying to pause and resume sounds my movie. I came across [this helpful write-up](http://www.oreillynet.com/pub/a/javascript/excerpt/ActionScriptCkbk_chap1/index1.html) for pausing/resuming via Sound objects.

My question is whether it is possible to pause/resume sounds associated with keyframes in the timeline. I know I can stop/pause them by creating a Sound object associated with \_root, but when I go to resume them, it waits until it hits the next keyframe to play the next sound. Is it possible to resume keyframe-based sounds, or instead of dragging those sounds on the timeline should I assign them to sound objects instead?

Any suggestions?  
-Nate
