# Pausing a module at all levels... how?

**URL:** https://forum.kirupa.com/t/pausing-a-module-at-all-levels-how/170446
**Category:** Uncategorized
**Created:** [November 26, 2005, 4:19am UTC](https://forum.kirupa.com/t/pausing-a-module-at-all-levels-how/170446 "2005-11-26T04:19:37Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![zonabi](https://avatars.discourse-cdn.com/v4/letter/z/f14d63/32.png) [@zonabi](https://forum.kirupa.com/u/zonabi)
#### Post date: [November 26, 2005, 4:19am UTC](https://forum.kirupa.com/t/pausing-a-module-at-all-levels-how/170446/1 "2005-11-26T04:19:37Z")

</div>

hi friends

i come with another question that i hope someone can help answer.

first, a basic rundown of what ive got going on:

we have animations nested within a very robust interface mainframe which has pause functions…

**the problem is** , that when we press the pause button, it only pauses the animation’s MAIN TIMELINE, so- if there is any animations/audio embedded within movieclips, these certain animations will not pause… they keep playing (because pause only pauses the main timeline of the animation)

i am wondering is anyone has a solution for this, and well, quite frankly, i am open to ideas too.

thanks in advance for your time.

z
