# pFlow experiment

**URL:** <https://forum.kirupa.com/t/pflow-experiment/246341>\
**Category:** design\
**Created:** [December 10, 2007, 10:13am UTC](https://forum.kirupa.com/t/pflow-experiment/246341 "2007-12-10T10:13:04Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![eilsoe](https://avatars.discourse-cdn.com/v4/letter/e/9fc348/32.png) [@eilsoe](https://forum.kirupa.com/u/eilsoe)\
**Post date:** [December 10, 2007, 10:13am UTC](https://forum.kirupa.com/t/pflow-experiment/246341/1 "2007-12-10T10:13:04Z")

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Just getting into 3DSmax again 😃

I’ve been exploring the particle Flow area of max, as I’ve been trying to simulate fluid motion for a project at work. Whilst playing around with the wind/bomb forces, I ran across the pfspliner script, and I just HAD to render it out :love:

This is roughly 1000 particles getting thrown around, leaving a spline trail. The image has beenr endered with a soft chrome material on the wires, and HDR lighting + DOF.

total render time: approx. 3 hours.

Res: 3200x1200 (dual screen desktop)

[view image here](http://www.avalon-rev.dk/3D/wires.jpg)
