# Physics and Equations in Flash

**URL:** <https://forum.kirupa.com/t/physics-and-equations-in-flash/182319>\
**Category:** random\
**Created:** [March 17, 2006, 4:02am UTC](https://forum.kirupa.com/t/physics-and-equations-in-flash/182319 "2006-03-17T04:02:04Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Soulberry](https://avatars.discourse-cdn.com/v4/letter/s/f9ae1b/32.png) [@Soulberry](https://forum.kirupa.com/u/Soulberry)\
**Post date:** [March 17, 2006, 4:02am UTC](https://forum.kirupa.com/t/physics-and-equations-in-flash/182319/1 "2006-03-17T04:02:04Z")

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Since my last post here, I have continued educating myself on the fundamentals of flash and actionscript (I’m a hobbyist and an absolute novice if you remember).

What I have deduced thus far is that solving physics equations on paper is very different from re-writing the same using actionscript. The paper bit is what I am used to and therefore appears simpler; hopefully with more study, I might be able to work it in flash too.

One has to approach the equation in a different way in actionscript/flash - or am I just imagining it? hmmm…just airing my thoughts
