# Pixelscene for rpg

**URL:** https://forum.kirupa.com/t/pixelscene-for-rpg/20333
**Category:** Uncategorized
**Created:** [May 7, 2003, 4:33pm UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333 "2003-05-07T16:33:55Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![fishtank](https://avatars.discourse-cdn.com/v4/letter/f/b3f665/32.png) [@fishtank](https://forum.kirupa.com/u/fishtank)
#### Post date: [May 7, 2003, 4:33pm UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/1 "2003-05-07T16:33:55Z")

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![](http://195.230.176.35/images/dungeon1.jpg)

im making a game at the moment and this is my first selfdrawn scene. will add objects soon, but dont know which ones… any ideas?

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 7, 2003, 5:11pm UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/2 "2003-05-07T17:11:23Z")

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makmeit like a dungeon! Wif all the skeltons and torchure machine-thingies! Al that other stuff! =)

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 7, 2003, 5:17pm UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/3 "2003-05-07T17:17:27Z")

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no torture machines… 😛

i want to put some skeletons in it, but have no idea how to do them… also i want to put some dust on the floor and in the edges of the rooms, but i am almost a newbie in pixelart…

im doing the next scene atm, i will post it here when its almost done…

need ideas for a character, if you have any ideas, plz post here (characters should be about 16\*18).

i think of something like dungeon siege, where every character have several weapons like sword, bow and magican-staffs…

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 7, 2003, 7:29pm UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/4 "2003-05-07T19:29:24Z")

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Its looking good! :beam: Don’t like the angle because it hides some walls and looks odd…

The character should be a prisoner in the dungeon. The castle is under seige from enemies up top which gives him a chance to escape. He has to work his way up while attacking the castle owners plus the people who are attacking :beam:

- Soul :s:

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 7, 2003, 7:33pm UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/5 "2003-05-07T19:33:14Z")

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i would do other angles if i could solve the hittest-problem i have…

the shapeflag doesnt work. when i can fix that i would do other angles…

my character so far: a small wizard who can fire flashes at his enemies. i will borrow a bit of the story of DungeonSiege (evil power takes over a peaceful country, and the hero has to free it…) will be alot of work, and ive got no time atm…

new version:  
 ![](http://195.230.176.35/images/dungeon2.jpg)

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 8, 2003, 9:44am UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/6 "2003-05-08T09:44:10Z")

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I like the look of it, it has a shining force 2 feel from the castle dungeon, lol and dungeon siege borrowed that story themselves, most rpgs based around it lol. I fancy doing some sort of rpg in flash

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 8, 2003, 10:04am UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/7 "2003-05-08T10:04:30Z")

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could work together 😃 still need some1 to help me with the characters :D.

at the mom i borrowed my character from www.zoggles.co.uk (the small blue wizard) but i will not keep it, i will do one on my own.

i also need something for the flash-engine: hit test (to prevent the wizard from walking over/through objects).

heres my first try:

[URL=http://195.230.176.35/flashexp/dungeonsiege/]

(use mouse to navigate, press space to fire a flash)

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 8, 2003, 10:37am UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/8 "2003-05-08T10:37:19Z")

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Looks quite nice, hit test shouldnt be to tough to do, but i think the character should move to when u click rather than just follow the mouse

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 8, 2003, 10:43am UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/9 "2003-05-08T10:43:15Z")

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yes, but i dont know how to do (the click-thing). my hittest works, but i do not get the shapeflag to work :D. would need it for the objects. if youre interested, we could work together… im working on new levels atm.

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 8, 2003, 10:44am UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/10 "2003-05-08T10:44:57Z")

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if u post the fla for that one i’ll work on the click thing and hittest, i already got a prototpye click thing where a man follows the mouse

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 8, 2003, 10:46am UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/11 "2003-05-08T10:46:21Z")

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kewl 🙂

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 8, 2003, 10:56am UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/12 "2003-05-08T10:56:27Z")

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[http://195.230.176.35/flashexp/dungeonsiege/dungeonsiege0\_2\_2.fla](http://195.230.176.35/flashexp/dungeonsiege/dungeonsiege0_2_2.fla)

… hope you get it to work.

the hittest-thing: i want to have an object which has a non-rectangle shape, and i want the character only to stop moving when the shape is hit…

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 8, 2003, 12:30pm UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/13 "2003-05-08T12:30:15Z")

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the door fits perfectly! niice

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 8, 2003, 12:33pm UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/14 "2003-05-08T12:33:36Z")

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thanks… i think i will do sth like a gold mine as a next level…

but first i need the hittest to be fixed…

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 9, 2003, 11:08am UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/15 "2003-05-09T11:08:25Z")

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i’ve had abit of a mess around with it m8, i reduced the file size dramatically and changed how you walk. U now use the keys up down etc. If u don’t like it thats ok. I gota hittest thing in place, it only roung but seems to work. I ain’t yet got the animation right on the wiz but that won’t take long, tell me what u think m8 :s:

heres link [http://www.geocities.com/infinity\_uk1/watch.html](http://www.geocities.com/infinity_uk1/watch.html)

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 9, 2003, 11:23am UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/16 "2003-05-09T11:23:54Z")

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kewl that you have fixed the hittest-thingie… but for a rpg, i think the mouse-movement would be better i gues…

ive already done some enemies, a skeleton soldier and a skeleton general

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 9, 2003, 11:28am UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/17 "2003-05-09T11:28:52Z")

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depends really if it like a zelda type thingy where u slash em with ur sword i think keys more skilled where as mouse hard to control. If it like go’s to battle screen like in final fantasy i reckon then mouse wud be better

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 9, 2003, 12:01pm UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/18 "2003-05-09T12:01:01Z")

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i already have the solution for moving by mouse when clicking anywhere on the scene… could you send me your hittest solution and i will try to put my movement-engine into it…

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 9, 2003, 12:07pm UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/19 "2003-05-09T12:07:34Z")

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here’s the fla, but i think it willl be really complicated to get the hittest to work by mouse

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [May 9, 2003, 12:16pm UTC](https://forum.kirupa.com/t/pixelscene-for-rpg/20333/20 "2003-05-09T12:16:58Z")

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well i looked at the code, and i think too it would be too much work to do a mouse-controlling (hittest would be very hard to do)

now that weve got the hittest-thing, i think the next hard step will be the AI for the enemies. we could use the code of my old mouse-control, where the enemy would rotate to the position where you are and move into that direction, when the character is in a certain range… i will try to do that…
