# PixLib SoundFactoryManager problems

**URL:** <https://forum.kirupa.com/t/pixlib-soundfactorymanager-problems/238115>\
**Category:** flash\
**Created:** [September 7, 2007, 10:30am UTC](https://forum.kirupa.com/t/pixlib-soundfactorymanager-problems/238115 "2007-09-07T10:30:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![duncanhall](https://avatars.discourse-cdn.com/v4/letter/d/ad7895/32.png) [@duncanhall](https://forum.kirupa.com/u/duncanhall)\
**Post date:** [September 7, 2007, 10:30am UTC](https://forum.kirupa.com/t/pixlib-soundfactorymanager-problems/238115/1 "2007-09-07T10:30:30Z")

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I’ve already briefly mentioned this in another post, but this is more specific, plus I really need to get this sorted.

I’m using the PixLib SoundFactoryManager class to handle all sounds in a game I’ve just completed. Everything works fine, until the game is contained within a parent swf, at which point, all the sounds cease to work at all. I have seen this before using the regular flash \*sound.attachSound() \*method - works in standalone swf, goes \*\*\*\* up when contained in a parent.

This is really, really frustrating, and I simply can’t think of a reason for it to be happening. If anyone can shed some light on the matter, I would most appreciate it.
