# Plastic Texture!

**URL:** <https://forum.kirupa.com/t/plastic-texture/64002>\
**Category:** Uncategorized\
**Created:** [September 12, 2004, 1:16pm UTC](https://forum.kirupa.com/t/plastic-texture/64002 "2004-09-12T13:16:01Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Jiks](https://avatars.discourse-cdn.com/v4/letter/j/13edae/32.png) [@Jiks](https://forum.kirupa.com/u/Jiks)\
**Post date:** [September 12, 2004, 1:16pm UTC](https://forum.kirupa.com/t/plastic-texture/64002/1 "2004-09-12T13:16:01Z")

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Hello there

i am new 2 this forum and also 2 swift 3D, and i would like 2 know how 2 create a plastic look 2 objects and also a rough look ?

If u know plz be generous 2 help me

Jikku Jose  
Jiks

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [September 25, 2004, 10:40pm UTC](https://forum.kirupa.com/t/plastic-texture/64002/2 "2004-09-25T22:40:35Z")

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I’m probably the worse person on the planet at texturing, but I’ll try to help a bit.

The standard glossy textures in Swift have a very pastic look about them, but if its not exactly what your after try playing about with the highlight strength and size.

There’s a lot of factors to take into accounts when trying to get the right look with textures like the lighting, the environment, shadows and so on so there’s not really a set way of making something look like plastic (just dont make it reflective) apart from trial and error really.

As for a rough look just play about with the texture/pattern at the bottom of the edit matterial window.
