# Platform Game: Tile or Art-based?

**URL:** https://forum.kirupa.com/t/platform-game-tile-or-art-based/288468
**Category:** programming
**Created:** [May 16, 2009, 6:33am UTC](https://forum.kirupa.com/t/platform-game-tile-or-art-based/288468 "2009-05-16T06:33:51Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![Taruto](https://avatars.discourse-cdn.com/v4/letter/t/76d3ee/32.png) [@Taruto](https://forum.kirupa.com/u/Taruto)
#### Post date: [May 16, 2009, 6:33am UTC](https://forum.kirupa.com/t/platform-game-tile-or-art-based/288468/1 "2009-05-16T06:33:51Z")

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I’m planning to create a side-scrolling platform game (doing the art and ActionScripting myself), I would like to know if it’s better to make the levels art-based or tile-based? Which is better and why?

If it makes any difference, I would like to have dynamically loading graphics (i.e. backgrounds are loaded/unloaded when off-screen), interactive objects (objects that activate when in proximity), and the character sprite would be bigger than the tiles (if tiles are used).

I would ideally like to create this using AS3. I have experience creating a side-scrolling spaceship game with a looping background (does not dynamically load).

I’m already aware of tutorials for either type of game, but I couldn’t really find anything comparing them.

Thanks for any help. 🙂

Edit: I was also thinking of having a save/load function (my game will be a standalone exe/app, not web-based). Are there any examples of this? If not, that’s okay.
