# Platform shooting game

**URL:** <https://forum.kirupa.com/t/platform-shooting-game/183076>\
**Category:** programming\
**Created:** [March 23, 2006, 5:08pm UTC](https://forum.kirupa.com/t/platform-shooting-game/183076 "2006-03-23T17:08:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![GNXDan](https://avatars.discourse-cdn.com/v4/letter/g/f05b48/32.png) [@GNXDan](https://forum.kirupa.com/u/GNXDan)\
**Post date:** [March 23, 2006, 5:08pm UTC](https://forum.kirupa.com/t/platform-shooting-game/183076/1 "2006-03-23T17:08:36Z")

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Hey  
Im planning out a platform game in my head just for fun nothing serious.  
Anyway I know how to make dudes move and stuff and i have a few tricks up my sleve for enemy ai ;). Anyway i just want to know 3 things.

1 - If my dude falls with a simple hittest script he will end up a bit in the floor, how can i get round this so he lands perfectly on the floor?  
2 - If i have an angle and an x and y point for a bullet that doesnt really exist how can i check what the first thing my non-existant bullet hits in a straight line?  
3 - How can I make my charator walk up slops, kind related to question one.

Thanks for your help  
Dan

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**Author:** ![GNXDan](https://avatars.discourse-cdn.com/v4/letter/g/f05b48/32.png) [@GNXDan](https://forum.kirupa.com/u/GNXDan)\
**Post date:** [March 23, 2006, 5:10pm UTC](https://forum.kirupa.com/t/platform-shooting-game/183076/2 "2006-03-23T17:10:36Z")

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This is the best game in flash [http://www.strille.net/works/misc/platform\_demo/](http://www.strille.net/works/misc/platform_demo/)
