# PlatformGame HeadAngle

**URL:** <https://forum.kirupa.com/t/platformgame-headangle/238233>\
**Category:** programming\
**Created:** [September 8, 2007, 7:13pm UTC](https://forum.kirupa.com/t/platformgame-headangle/238233 "2007-09-08T19:13:12Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![ZMau86](https://avatars.discourse-cdn.com/v4/letter/z/a8b319/32.png) [@ZMau86](https://forum.kirupa.com/u/ZMau86)\
**Post date:** [September 8, 2007, 7:13pm UTC](https://forum.kirupa.com/t/platformgame-headangle/238233/1 "2007-09-08T19:13:12Z")

</div>

I have been coding a platform game for several months in actionscript and I have started to program a boss for the level I created. The boss is several times larger on the stage than the hero. I was wondering if I there was a way to devise measuring the angle from the boss head created as a seperate movieclip to the hero moveclip. This angle could then be able to rotate the bosshead so that the head remains looking at the hero.
