# Player.IO update - GameFS, BigDB example, webrequest etc

**URL:** <https://forum.kirupa.com/t/player-io-update-gamefs-bigdb-example-webrequest-etc/312434>\
**Category:** Uncategorized\
**Created:** [August 3, 2010, 12:13pm UTC](https://forum.kirupa.com/t/player-io-update-gamefs-bigdb-example-webrequest-etc/312434 "2010-08-03T12:13:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![QRious](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/qrious/32/1597_2.png) [@QRious](https://forum.kirupa.com/u/QRious)\
**Post date:** [August 3, 2010, 12:13pm UTC](https://forum.kirupa.com/t/player-io-update-gamefs-bigdb-example-webrequest-etc/312434/1 "2010-08-03T12:13:13Z")

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Hey guys!

So it’s finally time for a quick [Player.IO](http://player.io/) update on [Player.IO](http://Player.IO) API’s and services.

About a month ago we released BigDB a distributed highly scalable database solution for flash games. You can use BigDB directly from your games without every having to worry about the backend.

[BigDB features | [URL=“http://playerio.com/documentation/bigdb/”]BigDB documentation](http://playerio.com/features/bigdb/)

We just released new service called GameFS. GameFS is a open ended file hosting service for developers. The service includes: asset file hosting, per file revision control, FTP upload, static urls and automatic wrapper generation for flash files.

[GameFS features | [URL=“http://playerio.com/documentation/gamefs/”]GameFS documentation](http://playerio.com/features/gamefs/)

Since we released we have had a lot of requests for the ability to use 3rd party databases and services from the multiplayer servers. This is now possible using the new webrequest library.

[WebRequest documentation](http://playerio.com/documentation/reference/multiplayer/playerio.gamelibrary.web)

To make it easier to get started with [Player.IO](http://Player.IO) we also updated the development package to contain more examples. Most interestingly the developer package now contains a BigDB example game.

We also added a .NET client API for people wishing to develop games in .NET rather than Flash. Notice that full Unity and Silverligt support is still in development.

[Get the development package](http://playerio.com/download/)

As always our decisions on what to develop next is based on your feedback. Thus if you have an idea for a kickass feature or service. Write here or send me an email at chris at [player.io](http://player.io)

/Chris
