# Playing Multiple Sounds in AS2

**URL:** <https://forum.kirupa.com/t/playing-multiple-sounds-in-as2/328491>\
**Category:** flash\
**Created:** [May 21, 2012, 10:08am UTC](https://forum.kirupa.com/t/playing-multiple-sounds-in-as2/328491 "2012-05-21T10:08:06Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![lilleypants](https://avatars.discourse-cdn.com/v4/letter/l/f17d59/32.png) [@lilleypants](https://forum.kirupa.com/u/lilleypants)\
**Post date:** [May 21, 2012, 10:08am UTC](https://forum.kirupa.com/t/playing-multiple-sounds-in-as2/328491/1 "2012-05-21T10:08:06Z")

</div>

I am creating a game that has a generic background noise playing. Using the code:

```auto

_global.myLoop = new Sound(myLoopMc);
_global.myLoop.attachSound("arena.wav");
_global.myLoop.start(0,999);

```

But then when they score I want a cheering noise to play as well. So I attach and play it in the same way just obviously different names. But whenever I try and play one is cancels out the other.

Any help would be great. Thanks.
