# Please help. Finding the \_x and\_y's in a tween class

**URL:** <https://forum.kirupa.com/t/please-help-finding-the--x-and-ys-in-a-tween-class/206362>\
**Category:** flash\
**Created:** [November 7, 2006, 3:09pm UTC](https://forum.kirupa.com/t/please-help-finding-the--x-and-ys-in-a-tween-class/206362 "2006-11-07T15:09:39Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![p\_ziity](https://avatars.discourse-cdn.com/v4/letter/p/a9a28c/32.png) [@p\_ziity](https://forum.kirupa.com/u/p_ziity)\
**Post date:** [November 7, 2006, 3:09pm UTC](https://forum.kirupa.com/t/please-help-finding-the--x-and-ys-in-a-tween-class/206362/1 "2006-11-07T15:09:39Z")

</div>

So here is my script. As you can see I have tween class starting point at 900. Is there any way to make it begin the tween where ever my MC’s current \_x and \_y are?on (release) {  
import mx.transitions.easing.\*;  
import mx.transitions.Tween;  
var tw1:Tween = new Tween(picture, “\_x”, Regular.easeIn, 900, 69, 1, true);  
var tw2:Tween = new Tween(picture, “\_y”, Regular.easeIn, 900, 106, 1, true);  
}

:battery::+):cons::luigi:
