# Point and Click: 3D Environment

**URL:** <https://forum.kirupa.com/t/point-and-click-3d-environment/116429>\
**Category:** Uncategorized\
**Created:** [July 18, 2004, 12:28am UTC](https://forum.kirupa.com/t/point-and-click-3d-environment/116429 "2004-07-18T00:28:52Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![lastchildz](https://avatars.discourse-cdn.com/v4/letter/l/839c29/32.png) [@lastchildz](https://forum.kirupa.com/u/lastchildz)\
**Post date:** [July 18, 2004, 12:28am UTC](https://forum.kirupa.com/t/point-and-click-3d-environment/116429/1 "2004-07-18T00:28:52Z")

</div>

Hi There,

I am trying to develop a new project , As I am now becoming an adventure game junky , I wanted to make some move and try to create some test in “Point and click” games. Like I mention in the Title , I want the Player to be in a 3D environment as a “First Person” and beeing able to rotate 360° …

I went and Spent some time into Raycasting Codes But I guess This is not a good choice because of the limitation of Relative “Hi-Def” Textures .

Though I Liked the choice of Raycasting because of the use of 2D pictures.  
I don’t know if It will be nice in Swift 3D as the Look is too Polygonal too me …  
So I was Wondering If any Of you would have a Clue To direct me to …!  
THx .
