# Poll! Which is best, Map rotation or Funny buildings?

**URL:** <https://forum.kirupa.com/t/poll-which-is-best-map-rotation-or-funny-buildings/250849>\
**Category:** Uncategorized\
**Created:** [February 2, 2008, 3:38am UTC](https://forum.kirupa.com/t/poll-which-is-best-map-rotation-or-funny-buildings/250849 "2008-02-02T03:38:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Z11](https://avatars.discourse-cdn.com/v4/letter/z/97f17d/32.png) [@Z11](https://forum.kirupa.com/u/Z11)\
**Post date:** [February 2, 2008, 3:38am UTC](https://forum.kirupa.com/t/poll-which-is-best-map-rotation-or-funny-buildings/250849/1 "2008-02-02T03:38:10Z")

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So for everyone who knows of my game progress, I have come across a problem, I was thinking how cool it would be and easy given the new info I now possess, to make the game rotate around. However It won’t work unless the buildings are symmetrical.

So the question: Should I make things

Symmetrical and rotation able?

Or

Funny shaped buildings with different terrain requirements for placing (like a dock requires to be built on a slope and flat water, and makes an L shaped building.)
