# Pong ball trail: need help!

**URL:** <https://forum.kirupa.com/t/pong-ball-trail-need-help/289496>\
**Category:** Uncategorized\
**Created:** [May 31, 2009, 6:30pm UTC](https://forum.kirupa.com/t/pong-ball-trail-need-help/289496 "2009-05-31T18:30:24Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![flyingmonkey456](https://avatars.discourse-cdn.com/v4/letter/f/e47774/32.png) [@flyingmonkey456](https://forum.kirupa.com/u/flyingmonkey456)\
**Post date:** [May 31, 2009, 6:30pm UTC](https://forum.kirupa.com/t/pong-ball-trail-need-help/289496/1 "2009-05-31T18:30:24Z")

</div>

i’m making a pong game and i’m trying to give the ball a trail that blurs and disappears. i gave the trail 30 frames, each one a bit more blurred than the last. the ball duplicates the trail movie clip each frame, giving it a number after the name which increases by one each frame. each frame for the trail has stop(); in it. this is the code i have in the trail:

onClipEvent(load){  
if(this.\_name==“BallTrail”){  
this.\_visible=false  
}else{  
this.\_visible=true  
}  
this.\_x=\_root.Ball.\_x  
this.\_y=\_root.Ball.\_y  
frame=0  
}onClipEvent(enterFrame){  
frame++  
if(frame\>30){  
this.removeMovieClip()  
}  
gotoAndStop(frame)  
}

i’m having trouble getting it to be removed. it plays through every frame, but won’t go away. can someone tell me what’s wrong?
