# Possible to cap volume?

**URL:** <https://forum.kirupa.com/t/possible-to-cap-volume/298772>\
**Category:** flash\
**Created:** [October 24, 2009, 6:10pm UTC](https://forum.kirupa.com/t/possible-to-cap-volume/298772 "2009-10-24T18:10:57Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![shazzmoe](https://avatars.discourse-cdn.com/v4/letter/s/9de053/32.png) [@shazzmoe](https://forum.kirupa.com/u/shazzmoe)\
**Post date:** [October 24, 2009, 6:10pm UTC](https://forum.kirupa.com/t/possible-to-cap-volume/298772/1 "2009-10-24T18:10:57Z")

</div>

I have a tower defense game that I am working on and I’m in the process of adding sounds. Each tower plays its own fire sound when it fires. However When I have 5+ towers of the same type firing at the same time the volume gets louder.

Here is my game as is, the sounds are only in testing stage right now and I am aware that they can get annoying with the current set up.

[http://cannedessence.com/icedefense/](http://cannedessence.com/icedefense/)

Most noticeably are the air towers. if you feel like listening play my game and first place 1 Air (blue) tower on screen. When the first air wave starts (lvl 4) hear the one tower firing alone and then during this stage add a 2nd tower and the volume almost, if not, doubles.

Is there a way to prevent this by limiting the max volume output from flash.
