# Possibly a simple solution... but

**URL:** <https://forum.kirupa.com/t/possibly-a-simple-solution-but/242715>\
**Category:** Uncategorized\
**Created:** [October 29, 2007, 7:49pm UTC](https://forum.kirupa.com/t/possibly-a-simple-solution-but/242715 "2007-10-29T19:49:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ninjateacup](https://avatars.discourse-cdn.com/v4/letter/n/6f9a4e/32.png) [@ninjateacup](https://forum.kirupa.com/u/ninjateacup)\
**Post date:** [October 29, 2007, 7:49pm UTC](https://forum.kirupa.com/t/possibly-a-simple-solution-but/242715/1 "2007-10-29T19:49:17Z")

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Hey guys… I’ve been fooling around trying to create some first run gameplay for a wrestling game I want to make.

I’ve run into a small problem and I’ve been coding this a bit long, so maybe I just need a fresh pair of eyes.

First.  
Controls are simple:

- use the arrow keys to move
- hold SHIFT and press a to perform a grapple when you are close enough to the bigger blue blob (player 2)
- while in the grapple, hit a (again) and you will perform the first move, a devastating blue box breaker! omg!

Here is the problem, and most of you who’ve followed along with my FLA/SWF will notice that PLAYER2 does not rise in the spot he was thrown in. Instead he goes back to ‘standing’ but that’s preset to another position.

I tried to get player 2’s \_X and \_Y and use that, but it didn’t work. Because there are movieclips nested among more movieclips I’m a little confused as to how to get the player2 movie clip to gotoAndStop(“standing”); where he fell after the move.

Any help? (note: This is CS3, but AS2.)

Files:

FLA: [http://www.robobo.com/crap/movement1.fla](http://www.robobo.com/crap/movement1.fla)

SWF: [http://www.robobo.com/crap/movement1.swf](http://www.robobo.com/crap/movement1.swf)
