# Pre-Loading Images

**URL:** <https://forum.kirupa.com/t/pre-loading-images/221169>\
**Category:** flash\
**Created:** [April 2, 2007, 4:26am UTC](https://forum.kirupa.com/t/pre-loading-images/221169 "2007-04-02T04:26:58Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tomyknoker](https://avatars.discourse-cdn.com/v4/letter/t/50afbb/32.png) [@tomyknoker](https://forum.kirupa.com/u/tomyknoker)\
**Post date:** [April 2, 2007, 4:26am UTC](https://forum.kirupa.com/t/pre-loading-images/221169/1 "2007-04-02T04:26:58Z")

</div>

Hi with the below code where can I add a pre-loader so that before anything happens my random image actually loads? My move plays and then about 5 seconds later the images starts to load…

```auto

var myClip = this.createEmptyMovieClip("mcl", this.getNextHighestDepth());
var myLoader = new MovieClipLoader();
var myListener = new Object();
var myTest = random(6) + ".jpg"; // Load 1 of 6 random images

/*Stage.align = "TL"; // Position the movie at top, center
Stage.scaleMode = "noScale"; // Prevent scaling (required!)

myListener.onResize = function (e:Object):Void {
	var sw:Number = Stage.width;
	var sh:Number = Stage.height;
	mcl._width = sw;
	mcl._height = sh;
  	trace("New width: " + Stage.width);
	trace("New height: " + Stage.height);
};*/

myListener.onLoadInit = function (mcl) { // Create fade in function
trace("load init");
mcl._alpha=0; // Make mc 'mcl' _alpha 0
mcl.onEnterFrame=function(){ // Create new function
mcl._alpha +=15; // Speed 15
 
if(mcl._alpha >=100){
delete mcl.onEnterFrame;
}
}
};

Stage.addListener(myListener);
myLoader.addListener(myListener);
myLoader.loadClip(myTest,myClip);

```
