# Predefined Paths for enemies

**URL:** <https://forum.kirupa.com/t/predefined-paths-for-enemies/120483>\
**Category:** Uncategorized\
**Created:** [August 24, 2004, 8:59pm UTC](https://forum.kirupa.com/t/predefined-paths-for-enemies/120483 "2004-08-24T20:59:46Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![MoNgOlIaN](https://avatars.discourse-cdn.com/v4/letter/m/a3d4f5/32.png) [@MoNgOlIaN](https://forum.kirupa.com/u/MoNgOlIaN)\
**Post date:** [August 24, 2004, 8:59pm UTC](https://forum.kirupa.com/t/predefined-paths-for-enemies/120483/1 "2004-08-24T20:59:46Z")

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Okay, I’ve been thinking about making a top-down shoot-em-up where you shoot enemies (obviously). But what I want to do is have the enemies move around on predefined paths throughout the map. How could I do this?

Any help would be great. :thumb:

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**Author:** ![MoNgOlIaN](https://avatars.discourse-cdn.com/v4/letter/m/a3d4f5/32.png) [@MoNgOlIaN](https://forum.kirupa.com/u/MoNgOlIaN)\
**Post date:** [August 25, 2004, 5:48am UTC](https://forum.kirupa.com/t/predefined-paths-for-enemies/120483/2 "2004-08-25T05:48:20Z")

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Thanks for the help, everyone.

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**Author:** ![Skribble](https://avatars.discourse-cdn.com/v4/letter/s/b487fb/32.png) [@Skribble](https://forum.kirupa.com/u/Skribble)\
**Post date:** [August 25, 2004, 6:32am UTC](https://forum.kirupa.com/t/predefined-paths-for-enemies/120483/3 "2004-08-25T06:32:29Z")

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Dude u have to remember people are here from all around the world. And waiting around for a reply from people in different time zones is sumthing that is not smart.

Post ur question and come back at the end of the day or even the next day and im sure ur question will be answered.

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**Author:** ![elPooter](https://avatars.discourse-cdn.com/v4/letter/e/839c29/32.png) [@elPooter](https://forum.kirupa.com/u/elPooter)\
**Post date:** [August 25, 2004, 2:06pm UTC](https://forum.kirupa.com/t/predefined-paths-for-enemies/120483/4 "2004-08-25T14:06:58Z")

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> [@MoNgOlIaN](#):
>
> Thanks for the help, everyone.

Ummmmm, saying stuff like that can make people not want to help you ( unless you mean it in a thanking way ). As Skribble said: “Post ur question and come back at the end of the day or even the next day and im sure ur question will be answered.”

-elPooter

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**Author:** ![Plasmic\_Steve](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/plasmic_steve/32/361_2.png) [@Plasmic\_Steve](https://forum.kirupa.com/u/Plasmic_Steve)\
**Post date:** [August 25, 2004, 2:11pm UTC](https://forum.kirupa.com/t/predefined-paths-for-enemies/120483/5 "2004-08-25T14:11:24Z")

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What about just drawing in motion guides for the enemies, and having them either advance or stop depending on a random variable. Simple .fla attached, with two examples (one flipped horizontally) of the same MC, but with random timing. You could create different paths/MCs for each enemies and control their patterns that way.

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**Author:** ![MoNgOlIaN](https://avatars.discourse-cdn.com/v4/letter/m/a3d4f5/32.png) [@MoNgOlIaN](https://forum.kirupa.com/u/MoNgOlIaN)\
**Post date:** [August 26, 2004, 1:04am UTC](https://forum.kirupa.com/t/predefined-paths-for-enemies/120483/6 "2004-08-26T01:04:18Z")

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make it in flash mx format, i dun have mx 2004
