# Preload sound from library

**URL:** https://forum.kirupa.com/t/preload-sound-from-library/286548
**Category:** Uncategorized
**Created:** [April 16, 2009, 10:09pm UTC](https://forum.kirupa.com/t/preload-sound-from-library/286548 "2009-04-16T22:09:12Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![danthemilk](https://avatars.discourse-cdn.com/v4/letter/d/a88e57/32.png) [@danthemilk](https://forum.kirupa.com/u/danthemilk)
#### Post date: [April 16, 2009, 10:09pm UTC](https://forum.kirupa.com/t/preload-sound-from-library/286548/1 "2009-04-16T22:09:12Z")

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Hi,

I’m creating a flash game where all of my library symbols, including my sounds, are contained in an assets movieclip on the second frame. The first frame is a preloader and it works fine, however, when I uncheck “export in first frame” for my mp3 sounds in the library I get the error:

1046: Type was not found or was not a compile-time constant: mySound

I have all of the sounds on seperate layers and they all have class names defined. I’ve seen quite a few threads that bring up this issue, but none that solve it. So, how do you preload a hefty mp3 from your library without exporting it on the first frame?
