# Preloader ..delay (shows from when only reach to 60%)

**URL:** <https://forum.kirupa.com/t/preloader-delay-shows-from-when-only-reach-to-60/136111>\
**Category:** Uncategorized\
**Created:** [February 2, 2005, 6:49am UTC](https://forum.kirupa.com/t/preloader-delay-shows-from-when-only-reach-to-60/136111 "2005-02-02T06:49:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![nasih](https://avatars.discourse-cdn.com/v4/letter/n/919ad9/32.png) [@nasih](https://forum.kirupa.com/u/nasih)\
**Post date:** [February 2, 2005, 6:49am UTC](https://forum.kirupa.com/t/preloader-delay-shows-from-when-only-reach-to-60/136111/1 "2005-02-02T06:49:45Z")

</div>

Hi

Please help me to solve this.

Preloader only shows from 60%. it is not showing from 1%  
my flash movie includes a sound clip in Library, which I exported in first frame.

Sound clip, calling from library by using Behaviors\>\>sound\>\>Load sound from Library

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```
//Play Internal Sound Behavior
if(_global.Behaviors == null)_global.Behaviors = {};
if(_global.Behaviors.Sound == null)_global.Behaviors.Sound = {};
if(typeof this.createEmptyMovieClip == 'undefined'){
	this._parent.createEmptyMovieClip('BS_my_sound',new Date().getTime()-(Math.floor((new Date().getTime()) /10000)*10000) );
	_global.Behaviors.Sound.my_sound = new Sound(this._parent.BS_my_sound);
} else {
	this.createEmptyMovieClip('_my_sound_',new Date().getTime()-(Math.floor((new Date().getTime()) /10000)*10000) );
	_global.Behaviors.Sound.dom_snd = new Sound(this.BS_my_sound);
}
_global.Behaviors.Sound.my_sound.attachSound("my_sound");
if (true) {
	_global.Behaviors.Sound.my_sound.start(0,200);
}
//End Behavior

```

* * *
