But the gif runs in constant time, while a preloader traditionally has a variable time.
uve got me confused… u mean…the animation wont stop? u mean thats not possible?
what’s the big deal? make it a sequence of 100 pics f.e
percent = int(getBytesLoaded()*100/getBytesTotal());
myPreloader.gotoAndPlay(percent);
And yea, it’s an ugly one.
…err thats a bit to much complex for me…explain that more detailed please=(
im telling you, make your own, itll be easier, and you can call it your own.
uhm? the script or the sequence-thing?
There are programs that will let you break an animated gif into several gifs. Then you use h.storm’s code.
The flash im going to make is with the sprites of worms…
Just import it into stage - flash will brake it up itself.
Wait let me show my code
bytes_loaded = Math.round(this.getBytesLoaded());
bytes_total = Math.round(this.getBytesTotal());
getPercent = bytes_loaded/bytes_total;
this.loadBar._width = getPercent100;
this.loadText = Math.round(getPercent100)+“%”;
if (bytes_loaded == bytes_total) {
this.gotoAndPlay(3);
}
How cna i imput that into here
i cant openit
oh well
i have winrar… but it can topene the.fla file
? works fine here…
Very strage
dude, make your OWN preloader. im sure its not that hard and we have very talented designers here that can help you along the way.
dude…ive MADE my own preloader…
would you care to show me?